They stay dead until you start the story over. The scariest part of some of these choices are, you can’t retry or undo them, especially if someone dies. Making some of these choices at times require you to do so in a limited time frame and can be a life or death situation. I found myself regretting several decisions after I had to see the consequences of my actions and it helps give you a reason to feel for each of the eight characters. For those interested in game length, a playthrough should take 8 – 10 hours. In the case of Until Dawn however, you will need to replay the game in its entirety to actually be able to make different choices and potentially change the narrative greatly. The system in the game menu will let you manage all of the Butterfly Effects you encounter throughout the story. Throughout the story, there is a heavy mention of the “Butterfly Effect” which ends up being the name of the mechanic I spoke of before. Having this mechanic as the primary focus of the game was pivotal to the entire experience. Many of the choices I made early on began to affect everyone and you soon realize that you need to think before you make a decision. When you are first introduced to each character, you can control them one at a time and make some decisions that will become a huge part of how each of them interact with one another.īy the time I reached chapter three, the tension was running high and things began taking a turn for the worse. This is the effective choices mechanic that comes into play almost immediately. The most important aspects of the game are also one of its best traits. Until Dawn starts off as slow as you would expect any traditional slasher flick, but heavily picks up a couple of chapters in. The story includes a ton of little nods at various horror clich?s, from the cabin they are staying at, to the masked killer seen in the trailers. The premise in Until Dawn is pretty straightforward eight teenage friends become trapped on a remote mountain trip gone wrong. With Until Dawn for the PS4, I mostly went into the game blind because I wanted to judge this experience with an open mind. Or even the slightly comedic side of Cabin in the Woods that still gave you the traditional jump scares and the gore you would expect from them. I have longed for a true horror movie themed game for years, especially in the realm of slasher flicks like Scream or Friday the 13th.
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